Created
Aug 18, 2025 6:48 PM
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Person
I was always a big fan of games like WWZ or other strategy games that contain high numbers of AI. We all know that WWZ uses a lot of standard vertex animation baked into textures whereas Space Marine 2 uses something more interesting like Instanced Skeleton Animations that can scale well.
Our Approach
I made a engine named Stingr that can handle extreme calculations extremely well and scale massively. Rendering: Our engine can handle 50k to 100k units on screen all Instanced Skeletal Meshes and no prebaking like VATS do.
Movement / Physics: Custom Data Oriented architecture that supports running a million+ units on mid end CPUs.